Mechanical transitions
Compare door-opening and thruster sounds for a mechanical reveal or movement. These are mechanical cues, not a general whoosh collection.
Scene timing
Choose a sound for your edit and set when it starts in the sample. Compare scene timing with one-shot or repeated standalone game feedback.
Choose an asset and start time, then replay the scene. The standalone WAV download contains the sound only.
Place a sound at a meaningful action rather than covering every edit with an effect.
confirmation 003 · 0.32 s · 44.1 kHz · PCM WAV · CC0
Scene playback uses this start time once; standalone game audition can loop. The video is not exported.
Source and licence · Kenney / Interface Sounds · Read original licence · Download original OGG
Kenney marks these assets CC0. This does not imply endorsement by Kenney or license other site content. CC0
A cue before, on or after the visible action changes the feedback. Set the start time and replay the silent scene with the selected sound. Standalone game audition can repeat, but the scene plays the cue once and stops at the ten-second video end; late long sounds may be cut off. This is a local preview, not a video export.
Compare door-opening and thruster sounds for a mechanical reveal or movement. These are mechanical cues, not a general whoosh collection.
Use a brief click for an on-screen prompt without distracting from narration.
Use a cue for a button press or completed action; repeated audition helps check whether it becomes tiring.
01
In the preview area, choose a channel edit, video transition or game feedback. You can also change the sound category.
02
Set the sound start time from 0 to 9 seconds, then click Play video with sound. Standalone game audition can repeat; the scene cue plays once.
03
Save the current WAV or original OGG and retain the linked Kenney source and CC0 licence.
FAQ
The category changes to a channel cue, mechanical transition or game feedback. The old search is cleared and playback stops so the new category has its own candidates.
Game mode loops the standalone audition to help assess repeated feedback. Stop audio-only playback ends the loop; switching to another use turns looping off.
No. Scene playback places the selected asset once at your chosen start time and stops at the ten-second video end. Use the standalone player to hear a full sound repeatedly.
This selection uses door-opening and thruster cues for mechanical movement or reveals. It is not a general whoosh collection; compare whether these specific cues fit your edit.
Sonilo generates music and sound effects for your own footage, in the app or through the API.