Licensing FAQ
Can I edit, remix, loop, or use Sonilo output in games, apps, and broadcast?
Short answer
Yes. You are free to trim, loop, pitch, layer, and combine generated music and sound effects with your own material, and no paid plan asks you to credit Sonilo. Where the result is published decides the plan: ads, client work, monetized channels, apps, websites, and indie games are covered from Pro upwards, while film, television, broadcast, and studio games need Premium or above. A game is indie when the individual or team behind it had under US$200,000 in combined revenue and funding over the last 12 months, and a studio game at or above that, on any platform. The line is checked when the sound is generated: a sound generated while you were under it stays covered for that indie game even after you grow, and anything generated after you cross it needs Premium. Personal, non-commercial projects can use Free or Creator output.
Editing and derivatives
The assignment of rights in Section 6.1 covers the output as generated and whatever you make from it. Sonilo does not require you to keep a track intact or clear edits, and output from a paid plan needs no credit.
Games and apps
Embedding audio in a shipped game or app is commercial use when the product is sold, ad-supported, or otherwise monetized.
- Indie games — Pro and above. A commercial game, on any platform, made by an individual or a team whose combined revenue and funding over the last 12 months is under US$200,000. Generate on Pro or above and keep the certificate with the build's asset records.
- Studio games — Premium and above. A commercial game, on any platform, from a team at or above US$200,000 in combined revenue and funding over the last 12 months. It sits with film and broadcast on Premium.
- Apps and websites — Pro and above. Audio built into a commercial app or website is covered from Pro upwards. A game that ships as an app is still a game: indie or studio by the rule above.
Rights attach to the plan active when the audio was generated, so upgrading later does not upgrade a track made on Pro. A team at or near the US$200,000 line can plan its game on Premium from the start rather than clear the music afterwards. For a game engine pipeline, see the Godot plugin and Roblox asset posts on the blog, or use the API directly.
Film, TV, and broadcast
Film, television, and broadcast use is a Premium right, not part of the Pro scope. Broadcasters and networks also have their own clearance forms; the certificate gives them the licensor, licensee, scope, territory (worldwide), and exclusivity (non-exclusive) in one place. If a network needs custom terms, that is an Enterprise conversation.
Limits
- The plan license covers audio used inside your own projects and deliverables; reselling raw generations as a stock library or sample pack is a sales conversation, not a plan feature.
- Exclusivity is not available on standard plans.
- You remain responsible for clearing any third-party material in your inputs and for platform, broadcaster, and client requirements (Section 6.2 of the Terms).
Last reviewed 2026-10-01. This page summarises Sonilo's Terms of Service; the Terms govern if anything here differs.
Make something you can publish
Commercial rights start on Pro at $14.99 per month. Every generation on Pro and above comes with a certificate your client or platform can verify.